A CARD is taken, noted, replaced and the pack shuffled and cut. The pack is handed to the spectator with the request that he find his own card and save the performer worry and trouble. Ask him to start dealing the cards face down, to stop at any number he may think of between one and ten so that the trick may not become boresome. He deals and turns up a card. You ask if that is his card and the answer is a negative one. Suppose this card happens to be a six. Tell him to deal another pile and turn up the sixth card. 'Is that your card?' you ask and the answer is 'No'. Suppose this time the card turned up is a 10. Continue, 'Three times and out. You may have one more chance and if you fail this time I'll have to find the card myself. Count one more pile and turn over the tenth card.' He deals nine cards and you stop him. Ask him to name his card. He does so, turns the next card and it is his.
METHOD. Beforehand you arranged the first eleven cards, regardless of suits, to run in sequence from 10 to A, followed by another 10. After a false shuffle you have a card selected from below these eleven cards and in so doing secretly count fifteen cards and hold a break at that point. While the spectator is noting his card count another five cards beyond the fifteen and slip the tip of your little finger under the twenty cards. For the return of the chosen card cut off these twenty cards and drop them on top, making the selected card twenty-first from the top. False shuffle and false cut, if you can. Hand the pack to the spectator and the effect works itself as described above. Regardless of what the first number is the second card must always be a 10 and the chosen card is tenth beyond that.